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Behavior Summary
A Behavior is a base class extended to hold:
An
initialize
method called when made live
A
processStimulus
method called at wakeup
A
WakeupCriterion
defines a specific condition for behavior wakeup, including elapsed time, AWT events, etc.
A
WakeupCondition
combines together multiple
WakeupCriterion
Behaviors are schedulable (if enabled) when the viewer's activation radius intersects the behavior's scheduling bounds
Default is no scheduling bounds, so nothing is scheduled!
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Behavior and Interpolator in J3D
>
[
Contact
]
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Links
]
[
Prev. : 24 / 38 : WakeupCondition example code
]
[
Up
]
[
Next : 26 / 38 : Creating interpolator behaviors
]