Working Groups : Source : http://www.web3d.org/fs_workinggroups.htm |
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X3D |
X3D
(Extensible 3D) Task Group Goal: The X3D working group has
created the foundation for the X3D initiative by defining the X3D Core specification
and by continuing to define, implement and promote the XML bindings for
X3D. The specification effort is supported through the Commercialization
Team's Browser Working Group
and Implementation Team's Source Code Working
Group |
cad |
CAD 3D Working Group |
Goal: To enable technical cooperation
between vendor companies to help resolve the issues of sharing and viewing
of CAD/ 3D data via a common file format and viewing engine.
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Java Bindings |
Java Bindings Working Group |
Goal: To standardize Java interfaces
to OpenGL and provide proof of concept renderers for Xj3D using these Java
bindings.
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source |
Source Code Management |
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Goal: to manage and develop
the source code maintained by the Web3D Consortium. This currently includes
the blaxxun Contact source code (VRML browser) as well as the XJ3D loader
(VRML & X3D browser) under CVS.
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vrml-ipr |
Intellectual Property Rights (IPR) |
Goal: To survey standards-related
IPR and source licensing issues and recommend policies to the Web3D Consortium.
Also view the Web3D Consortium's
IPR document here. |
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web3d-mpeg |
web3d-mpeg
Goal: To continue the relationship between The Web3D Consortium and the Motion Pictures Experts Group (MPEG) and persue the interoperability and convergence of standards. |
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content |
Content
Development Goal: To support VRML/X3D content development and VRML/X3D content developers. |
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dis-java-vrml |
Distributed
Interactive Simulation (DIS) Goal: To establish initial networking conventions for building multicast-capable large-scale virtual environments (LSVEs). |
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geovrml |
GeoVRML Goal: To discuss means for representing geo-referenced data in VRML/X3D, and to develop tools, recommended practices and standards necessary to generate, display and exchange such data. |
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h-anim |
Humanoid Animation Goal: To create a standard VRML/X3D representation for humanoids. |
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vrml-eai |
External
Authoring Interface Goal: To create a standard interface between a VRML world and an external environment. |
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media |
Universal
Media Goal: To increase the realism of VRML/X3D worlds and decrease network downloads by defining a small, cross-platform library of locally resident media elements (textures, sounds and 3D objects) and a uniform mechanism by which content creators can incorporate these media elements into their worlds. |
vrtp |
virtual
reality transport protocol (vrtp) Goal: To provide client, server, multicast streaming & network-monitoring capabilities in support of internetworked 3D graphics and large-scale virtual environments (LSVEs). |
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x3d-conf |
Conformance Goal: To provide a forum where conformance testing issues can be discussed. In particular, this group will identify areas where implementations are diverging, and determine appropriate courses of action. |
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rm3d |
Web3D
Rich Media Working Group Goal: The Rich Media 3D Working Group is organized by the Web3D Consortium to develop a standard to describe multimedia content in the context of a 3D presentation engine. The standard is both to inform and be interoperable with other standards in this space, such as VRML200x and MPEG-4. |
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Former Working Groups - The following working groups
have been retired due to their work being superceeded by other working
groups or task groups. |
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kbinput |
User
Input Goal: To define one or more extension nodes to allow content creators to have access to keyboard input inside their VRML worlds. |
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vrml-streams |
VRML
Streaming Goal: To define standards and recommended practices for streaming VRML scene graphs and the streaming of arbitrary data into a VRML scene graph. |
3dim |
3D
Integrated Media Goal: To facilitate 3D-based media integration -- the creation, delivery, rendering and interaction of synchronized 3D, 2D, video, text, and audio media types |
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biota |
Biota Goal: To create and deploy digital tools and environments for research and learning about living systems. |
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vrml-cbf |
Compressed
Binary Format Goal: To discuss and develop the binary encoding of VRML files, emphasizing the reduction of file size for fast transmission, and the simplification of file structure for fast parsing. |
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vrml-java3d |
Java3D
& VRML Goal: To find ways to bring VRML and the Java 3D (TM) programming API closer together and to improve interoperability between Java 3D and VRML. |
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living-worlds |
Living
Worlds Goal: To define a conceptual framework and specify a set of interfaces to support the creation and evolution of multi-user (and multi-developer!) applications in VRML. |
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nlp-anim |
NLP
& Animations Goal: To use natural language to interact with VRML animations to enhance the naturalness of the interaction and the flow of information between user and animation through the use of Question/Answer, Statement/Response dialogs and natural language based command and control of characters and operating system. |
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vrml-ngscript |
Next
Generation Script API Goal: To research and develop a future generation Script Node Language API. |
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ooe-vrml |
Object-Oriented
Extensions Goal: To discuss and develop object-oriented extensions for VRML. |