Locomotion
in a VE
·
Several
relatively well-known VR locomotion metaphors
o
Teleportation.
This is an instantaneous change of position, once the new location has been
chosen. This seems desirable, but it has been found that it causes disorientation
and simulator sickness.
o
Worlds In
Miniature (WIM). In this model, the user has a copy of the whole virtual world
in their hand(s). They can choose a location in the copy and be smoothly taken
to the location in the “real” VW. Some drawbacks include difficulty in using
the model without haptic feedback.
o
Scene In Hand.
Here the virtual world is supposed to be attached to the user’s hand, so that
simple hand movements manipulate the world and therefore change the user’s
position.
o
Eye In Hand.
Similar to WIM, except the user is told to “imagine” the miniature copy of the
world.
o
Flying Vehicle.
In this model the environment is not manipulated. The illusion is that the user
can move through the world, either by using a mock-up or a wand or other
device.
o
Leaning. In this
model the user moves by leaning in the direction they wish to travel.
o
Voodoo Dolls.
Similar to WIM, except that the user can create miniature “dolls house” of any
part of the world, and then move through the house, and manipulate the “dolls”.
·
These metaphors
are implemented within a virtual world. This means they must take the confines
of the system into account.
·
Many of these
“metaphors” do not map well-understood source domains. This may reduce their
usefulness as metaphors.
I next look at two locomotion
taxonomies.