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BSP Issues
Objects that lie on the plane
- If an object is dissected by a plane then it is split in two and placed on either side of the tree
Choice of plane
- Lazy way: Take first object in list and calculate a plane based on vertices of the object
- Proper way: Try and divide object list as evenly as possible, in a spatial sense
Static scenes are easy to implement as the BSP tree can be calculated in advance