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From Pixel to Ray
orig =
Ray
i,j
= Eye + orig + scale * ( i * u + j * v )
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Global Illumination
>
[
Contact
]
[
Links
]
[
Prev. : 27 / 49 : Recursive Ray Tracing
]
[
Up
]
[
Next : 29 / 49 : Maximum recursion depth
]