By changing the stroke and paint attributes in the Graphics2D
context before rendering, you can easily apply fancy line styles and fill patterns
to graphics primitives. For example, you can draw a dashed line by creating
an appropriate Stroke object and calling setStroke
to add it to the Graphics2D context before you render the line.
Similarly, you can apply a gradient fill to a Shape by creating
a GradientPaint object and adding it to the Graphics2D
context by calling setPaint before you render the Shape.
The following applet demonstrates how you can render
basic geometries by using the Graphics2D draw and
fill methods.
ShapesDemo2D.java
contains the complete code for this applet.
Each of the shapes drawn by the applet is constructed
from one of the geometries and is then rendered through Graphics2D.
The rectHeight and rectWidth variables in this example
define the dimensions of the space where each shape is drawn, in pixels. The
x and y variables change
for each shape so that they are drawn in a grid formation.
// draw Line2D.Double g2.draw(new Line2D.Double(x, y+rectHeight-1, x + rectWidth, y));// draw Rectangle2D.Double g2.setStroke(stroke); g2.draw(new Rectangle2D.Double(x, y, rectWidth, rectHeight));// draw RoundRectangle2D.Double g2.setStroke(dashed); g2.draw(new RoundRectangle2D.Double(x, y, rectWidth, rectHeight, 10, 10));// draw Arc2D.Double g2.setStroke(wideStroke); g2.draw(new Arc2D.Double(x, y, rectWidth, rectHeight, 90, 135, Arc2D.OPEN));// draw Ellipse2D.Double g2.setStroke(stroke); g2.draw(new Ellipse2D.Double(x, y, rectWidth, rectHeight));// draw GeneralPath (polygon) int x1Points[] = {x, x+rectWidth, x, x+rectWidth}; int y1Points[] = {y, y+rectHeight, y+rectHeight, y}; GeneralPath polygon = new GeneralPath(GeneralPath.WIND_EVEN_ODD, x1Points.length); polygon.moveTo(x1Points[0], y1Points[0]); for (int index = 1; index < x1Points.length; index++) { polygon.lineTo(x1Points[index], y1Points[index]); }; polygon.closePath(); g2.draw(polygon);// draw GeneralPath (polyline) int x2Points[] = {x, x+rectWidth, x, x+rectWidth}; int y2Points[] = {y, y+rectHeight, y+rectHeight, y}; GeneralPath polyline = new GeneralPath(GeneralPath.WIND_EVEN_ODD, x2Points.length); polyline.moveTo (x2Points[0], y2Points[0]); for (int index = 1; index < x2Points.length; index++) { polyline.lineTo(x2Points[index], y2Points[index]); }; g2.draw(polyline);// fill Rectangle2D.Double (red) g2.setPaint(red); g2.fill(new Rectangle2D.Double(x, y, rectWidth, rectHeight));// fill RoundRectangle2D.Double g2.setPaint(redtowhite); g2.fill(new RoundRectangle2D.Double(x, y, rectWidth, rectHeight, 10, 10));// fill Arc2D g2.setPaint(red); g2.fill(new Arc2D.Double(x, y, rectWidth, rectHeight, 90, 135, Arc2D.OPEN));// fill Ellipse2D.Double g2.setPaint(redtowhite); g2.fill (new Ellipse2D.Double(x, y, rectWidth, rectHeight));// fill and stroke GeneralPath int x3Points[] = {x, x+rectWidth, x, x+rectWidth}; int y3Points[] = {y, y+rectHeight, y+rectHeight, y}; GeneralPath filledPolygon = new GeneralPath(GeneralPath.WIND_EVEN_ODD, x3Points.length); filledPolygon.moveTo(x3Points[0], y3Points[0]); for (int index = 1; index < x3Points.length; index++) { filledPolygon.lineTo(x3Points[index], y3Points[index]); }; filledPolygon.closePath(); g2.setPaint(red); g2.fill(filledPolygon);Note that this example uses the double-precision implementations of the geometries classes. Where applicable, float and double-precision implementations of each of the geometries are provided as inner classes.
The Cubic and Quad applets
demonstrate how to create cubic and quadratic curves using CubicCurve2D
and QuadCurve2D respectively. These applets also demonstrate how
the curves are drawn with respect to the positioning of the control points by
allowing you to interactively move both the control points and the end points.
The Quad applet demonstrates a quadratic
curve, which is a curved segment that has two endpoints and only one control
point. The control point determines the shape of the curve by controlling both
of the endpoint tangent vectors.
Quad.javacontains the complete code for this applet.
First, a new quadratic curve is created with two endpoints and a control point and the locations of the points are set with respect to the size of the window.
QuadCurve2D.Double quad = new QuadCurve2D.Double(); Point2D.Double start, end, control; start = new Point2D.Double(); end = new Point2D.Double(); control = new Point2D.Double(); quad.setCurve(start, control, end); start.setLocation(w/2-50, h/2); end.setLocation(w/2+50, h/2); control.setLocation((int)(start.x)+50, (int)(start.y)-50);
Every time the user moves one of the points, the curve is reset.
quad.setCurve(start, control, end);
The Cubic sample demonstrates a cubic curve,
which is a curved segment that has two endpoints and two control points. Each
control point determines the shape of the curve by controlling one of the endpoint
tangent vectors. In the Cubic sample, colored squares are drawn
where the control points and endpoints are located. The blue control point controls
the tangent vector of the red endpoint and the green control point controls
the tangent vector of the magenta endpoint.
Cubic.javacontains the complete code for this applet.
A new cubic curve is created with two endpoints and a two control points and the locations of the points are set with respect to the size of the window.
CubicCurve2D.Double cubic = new CubicCurve2D.Double();
Point2D.Double start, end, one, two;
start = new Point2D.Double();
one = new Point2D.Double();
two = new Point2D.Double();
end = new Point2D.Double();
cubic.setCurve(start, one, two, end);
...
start.setLocation(w/2-50, h/2);
end.setLocation(w/2+50, h/2);
one.setLocation((int)(start.x)+25, (int)(start.y)-25);
two.setLocation((int)(end.x)-25, (int)(end.y)+25);
As in the Quad example, the curve is reset
every time the points are moved.
cubic.setCurve(start, one, two, end);
TheShapesDemoexample usesGeneralPathto make the hourglass-shaped polygons, but you can also useGeneralPathto make arbitrary shapes with both straight and curved lines.Example: Odd_Shape
TheOdd_Shapesample usesGeneralPathto create the arbitrary shape shown in the Shapes section.
Odd_Shape.javacontains the complete code for this applet.The following code creates a new
GeneralPathand adds the first point to the path.After the first point is added to the path, three straight lines are added to the path.GeneralPath oddShape = new GeneralPath(); ... x = w/2 + 50; y = h/2 - 25; x2 = x; y2 = y; oddShape.moveTo(x, y);Finally, a cubic curve is added to the path.x -= 100; oddShape.lineTo(x, y); y += 50; oddShape.lineTo(x, y); x += 100; oddShape.lineTo(x, y);x += 10; y -= 10; x1 = x - 20; y1 = y - 20; oddShape.curveTo(x, y, x1, y1, x2, y2);
You probably noticed that in the previous example some
of the shapes have thicker outlines or are filled with a two-color gradient.
Using the Java 2D Stroke and Paint classes, you can
easily define fancy line styles and fill patterns.
Line Styles
Line styles are defined by the stroke attribute in theGraphics2Drendering context. To set the stroke attribute, you create aBasicStrokeobject and pass it into theGraphics2DsetStrokemethod.A
BasicStrokeobject holds information about the line width, join style, end-cap style, and dash style. This information is used when aShapeis rendered with thedrawmethod.The line width is the thickness of the line measured perpendicular to its trajectory. The line width is specified as a
floatvalue in user coordinate units, which are roughly equivalent to 1/72 inch when the default transform is used.The join style is the decoration that is applied where two line segments meet.
BasicStrokesupports three join styles:
JOIN_BEVEL
JOIN_MITER
JOIN_ROUNDThe end-cap style is the decoration that is applied where a line segment ends.
BasicStrokesupports three end-cap styles:
CAP_BUTT
CAP_ROUND
CAP_SQUAREThe dash style defines the pattern of opaque and transparent sections applied along the length of the line. The dash style is defined by a dash array and a dash phase. The dash array defines the dash pattern. Alternating elements in the array represent the dash length and the length of the space between dashes in user coordinate units. Element 0 represents the first dash, element 1 the first space, and so on. The dash phase is an offset into the dash pattern, also specified in user coordinate units. The dash phase indicates what part of the dash pattern is applied to the beginning of the line.
Fill Patterns
Fill patterns are defined by the paint attribute in theGraphics2Drendering context. To set the paint attribute, you create an instance of an object that implements thePaintinterface and pass it into theGraphics2DsetPaintmethod.Three classes implement the
Paintinterface:Color,GradientPaint, andTexturePaint.GradientPaintandTexturePaintare new in JDK 1.2.To create a GradientPaint, you specify a beginning position and color and an ending position and color. The gradient changes proportionally from one color to the other along the line connecting the two positions.
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The pattern for a
TexturePaintis defined by aBufferedImage. To create aTexturePaint, you specify the image that contains the pattern and a rectangle that is used to replicate and anchor the pattern.
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Example: StrokeAndFill
TheStrokeAndFillapplet allows the user to select a graphics primitive, a line style, and a paint style and to either stroke the object's outline, fill it with the selected paint, or stroke the object in black and then fill it with the selected paint.
This is a picture of the applet's GUI. To run the applet, click the picture. The applet will appear in a new browser window.
StrokeAndFill.javacontains the complete code for this applet.
The primitives are initialized and entered into an array of
Shapeobjects. The following code creates aRectangleand anEllipse2D.Doubleand enters them into theshapesarray.
shapes[0] = new Rectangle(0, 0, 100, 100); shapes[1] = new Ellipse2D.Double(0.0, 0.0, 100.0, 100.0);To create a
Shapeobject from a text string, you must first create aTextLayoutobject from the text string.
TextLayout textTl = new TextLayout("Text", new Font("Helvetica", 1, 96), new FontRenderContext(null, false, false));The following lines transform the
TextLayoutso that it is centered on the origin and then enter theShapeobject resulting from the call togetOutlineinto theshapesarray.
AffineTransform textAt = new AffineTransform(); textAt.translate(0, (float)textTl.getBounds().getHeight()); shapes[2] = textTl.getOutline(textAt);You can choose a primitive by accessing the appropriate index into the
shapesarray.
Shape shape = shapes[Transform.primitive.getSelectedIndex()];How rendering is performed depends on which rendering option is chosen.
- When the user chooses stroke,
Graphics2D.drawis called to perform the rendering. If text is chosen as the primitive, the glyph outlines are retrieved and then rendered with thedrawmethod.- When the user chooses fill,
Graphics2D.fillorGraphics2D.drawStringis called to perform the rendering.- When the user chooses stroke and fill,
fillordrawStringis called to fill theShape, and thendrawis called to stroke its outline.
Note: To both fill and stroke a graphics primitive, you need to make two separate method calls:fillordrawStringto fill its interior anddrawto stroke its outline.
The three line styles used in this example--thin, thick, and dashed--are instances of
BasicStroke.// Sets the Stroke. ... case 0 : g2.setStroke(new BasicStroke(3.0f)); break; case 1 : g2.setStroke(new BasicStroke(8.0f)); break; case 2 : float dash[] = {10.0f}; g2.setStroke(new BasicStroke(3.0f, BasicStroke.CAP_BUTT, BasicStroke.JOIN_MITER, 10.0f, dash, 0.0f)); break;The dash style in this example has 10 unit dashes alternating with 10 unit spaces. The beginning of the dash pattern is applied to the beginning of the line--the dash phase is set to 0.0.
Three paint styles are used in this example--solid, gradient, and polka. The solid-color paint style is an instance of
Color, the gradient an instance ofGradientPaint, and the pattern an instance ofTexturePaint.// Sets the Paint. ... case 0 : g2.setPaint(Color.blue); break; case 1 : g2.setPaint(new GradientPaint(0, 0, Color.lightGray, w-250, h, Color.blue, false)); break; case 2 : BufferedImage bi = new BufferedImage(5, 5, BufferedImage.TYPE_INT_RGB); Graphics2D big = bi.createGraphics(); big.setColor(Color.blue); big.fillRect(0, 0, 5, 5); big.setColor(Color.lightGray); big.fillOval(0, 0, 5, 5); Rectangle r = new Rectangle(0,0,5,5); g2.setPaint(new TexturePaint(bi, r)); break;