Texture : lookup table

texturing in 3 steps

The overall mapping is composed of a surface parameterization and a viewing projection.

texturing in five steps:

  1. Compute the object space location of the pixel to be textured.

  2. Use a projector function to determine the correct (u, v) texture coordinate.

  3. Use corresponder function(s) to find texel.

  4. Apply value transform function.

  5. Modify illumination equation value.

Texture coordinate generation