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Looking at One Edge
First, let's consider one edge from a given triangle. This edge and its projection onto our viewport lie in a single common plane. For the moment, let's look only at that plane, which is illustrated below:
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ANU lectures
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Computer Graphics
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Computer Graphics : Texture mapping
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Prev. : 17 / 32 : Perspective Correction
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Next : 19 / 32 : Visualizing the Problem
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