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Computer Graphics : Texture mapping
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Directory Table of Content : (32 slides)
Texture Mapping
Slide 1 :
Texture Mapping
Slide 2 :
Texture Mapping
Slide 3 :
The Quest for Visual Realism
Slide 4 :
The Quest for Visual Realism (2)
Slide 5 :
Photo-textures
Slide 6 :
Texture coordinate
Slide 7 :
Transformation
Slide 8 :
Transformation
Slide 9 :
Texture Filtering
Slide 10 :
Texture Filtering
Slide 11 :
Antialiasing : Prefiltering
Slide 12 :
Antialiasing : Supersampling
Slide 13 :
Texture Filtering : Antialiasing
Slide 14 :
MIP-mapping
Slide 15 :
MIP-mapping
Slide 16 :
Perspective Correction
Slide 17 :
Perspective Correction
Slide 18 :
Looking at One Edge
Slide 19 :
Visualizing the Problem
Slide 20 :
Linear Interpolation in Screen Space
Slide 21 :
How to Make Them Mesh
Slide 22 :
Interpolating Parameters
Slide 23 :
Remarques
Slide 24 :
Texture coordinate generation
Slide 25 :
Texture coordinate generation : planar map shape
Slide 26 :
Texture coordinate generation : cylinder map shape
Slide 27 :
Texture coordinate generation : sphere map shape
Slide 28 :
What Else About Mapping ?
Slide 29 :
What Else About Mapping (2) ?
Slide 30 :
What Else About Mapping (3) ?
Slide 31 :
Environment mapping
Slide 32 :
Pre-shaded environment maps
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Computer Graphics : Texture mapping
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