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4x4 Matrix Transforms
x' y' z' w'
=
A B C D E F G H I J K L M N O P
*
x y z w
Translation is encoded in
D, H, L
Scaling and rotation are encoded in
A, B, C, E, F, G, I, J, K
Usually ,
[M N O P] = [0 0 0 1]
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Transformation in J3D
>
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[
Prev. : 20 / 28 : Transform3D
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Next : 22 / 28 : Internal Matrix Types
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