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Transforming Vectors and Points
During rendering, Java 3D processes geometry coordinates and vectors through each Transform3D
You can use Transform3D helper methods to do this processing on your own points and vectors
For Point3d, "w" is set to 1
For Vector3d, "w" is set to 0
Method
void transform( Point3d inout )
void transform( Point3d in, Point3d out )
void transform( Vector3d inout )
void transform( Vector3d in, Vector3d out )
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ANU lectures
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Computer Graphics
:
Transformation in J3D
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Next : 28 / 28 : TransformGroup Example Code
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