| Setting the transform to identity | void setIdentity( ) |
|---|---|
| Setting the transform to a translation | void set( Vector3d trans ) |
| Setting the transform to a rotation | void rotX( double angle ) |
| ... rotY, rotZ | |
| only about angle passing through the origin | void set( AxisAngle4d axang ) |
| set( Matrix3d rot ) | |
| Setting the transform to a scale factor (uniform or XYZ) | void set( double scale ) |
| void setScale( Vector3d scale ) | |
Method