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Transforming Shapes
By default, all shapes are built within a world coordinate system
Right-handed (X right, Y up, Z toward viewer)
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Transformation in J3D
>
[
Contact
]
[
Links
]
[
Prev. : 16 / 28 : SharedGroup Example Code
]
[
Up
]
[
Next : 18 / 28 : TransformGroup
]