You will use the previous exercise, but now you will create a more detailed
 content branch. The objects that will be drawn are now a little house, with
 3 (or more)  trees.  There will be of course only one Tree class,
 but different instances, with different parameters.
 
 
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The base will be made with an IndexedQuadArray object. Width : 6m, Depth
 : 7m, Height (without roof) : 3m
 The roof will be made with an IndexedTriangleArray. Roof height 2 m.
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There should be of course a pointy roof, at least one door and 2 windows...
The color of the roof will be different from the color of the walls
IndexedQuadArray baseGeometry = new IndexedQuadArray(8, IndexedQuadArray.COORDINATES, 20);
The base is made from 8 unique vertices (one for each corner of
the rectangular prism).
 and we make 5 quad-polygons from these 8 vertices (4 walls + floor) therefore 
there are 20 indices (5 quads * 4 vertices per quad = 20 indices).
We are not using lighting or textures yet so the vertex format is IndexedQuadArray.COORDINATES
 only.
baseGeometry.setCoordinate( ??? );
 baseGeometry.setCoordinateIndex( ??? );
Next you'll need to create a shape from the geometry and color that shape
Appearance app = new Appearance();
ColoringAttributes ca = new ColoringAttributes();
 ca.setColor(new Color3f( ??? ));
 app.setColoringAttributes(ca);
 
  Shape3D baseShape = new Shape3D(baseGeometry, app);
 And a similar method is used to create the roof
IndexedTriangleArray roofGeometry = new IndexedTriangleArray(6, IndexedTriangleArray.COORDINATES, 18);
The roof is made from 6 unique vertices (one for each corner of
the triangular prism).
  and we make 6 tri-polygons from these 6 vertices (2 triangles * 2 roof
sides + front + back) therefore there are 18 indices (6 tris * 3 vertices
per tri = 18 indices).