A possibly successful approach may be to adopt the model of the VRML-DIS-Java working group of the Web3D consortium. This group has attempted to adapt the existing Distributed Interactive Simulation (DIS) military protocols, for use in building shared VRML worlds. They have made extensive use of Java to achieve this integration, and their results are quite compelling. The limitation of this approach is the same as that of any DIS based CVE : DIS is an excellent protocol for distributing information about a simulated battlefield, but it is utterly inadequate when interactions do not involve high-velocity projectiles, explosions or weapons of mass virtual destruction.

Not modified since 2000 : http://web.nps.navy.mil/~brutzman/vrtp/dis-java-vrml/

Not midified since 2002 : http://cgi.ncsa.uiuc.edu/cgi-bin/General/CC/irg/clearing/projectAbstract.pl?projid=850