Dead Reckoning Conclusion

Reduction of bandwidth

Updates are sent less frequently.

Potentially larger number of players.

Each host does independent calculations

Limitation

No guarantee that all host share identical state about each entity – hosts can tolerate and adapt the potential discrepancy

More complex to develop, maintain, and evaluate.

Dead reckoning algorithm must often be customized based on the the behavior of the objects being modeled.

Collision detection difficult to implement.

Must have convergence to cover prediction errors.

Poor convergence methods lead to jerky movements and distract from immersion.