Maths you need to understand computer graphics

Math Help
Super mémos de mathématiques
VRML/WebOOGL Zoo of Mathematical 3D Objects
MathML Central: A Wolfram Web Resource -- Quaternion Powers
Introduction to the Quarternions
Famous Equations and Inequalities
idiosyncratic and personal, and hopefully growing, selection of mathematical and physical equations
Mathematical Atlas: A gateway to Mathematics
Dave Rusin's collection of articles "at and above the university level".
flipcode - Basic Collision Detection
Understanding Mathematics
a study guide by Peter Alfeld
The Quadratic Curves, Circles and Ellipses FAQ
MathML for Math and Science Communication
MathML for Math and Science Communication
Voronoi/Delaunay Applet
Voronoi Applications
Figures for "Impossible fractals"
MathML in Mozilla
(mathml - svg - xml)
W3C Math Home
Maths - Rotation conversions - Martin Baker
Mathematics for Computer Graphics
what you should know/learn to do computer graphics
(cg - maths)
Coordinate Systems, Vectors, Planes FAQ
Point-Normal form of a line and a plane
how to describe a line and a plane in the Point-Normal form
Intersection of a ray with a line and a plane
"tool" towards more complex intersection calculations based on the Point-Normal form of a line and a plane
Matrix and Quaternion FAQ
Link Check with LinkAlarm - Web Service for Reporting Broken Links and other Site Quality Problems
Clear the link rot from your sites
Design Science: MathType
interactive tool that will revolutionize the way you create print and web-based documents that contain math. MathType works with any word processor, presentation program, page layout program, HTML-authoring tool, plus other types of software, to create eq
Voronoi Diagram -- From MathWorld

Copyright 1994-2009
Pascal Vuylsteker

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