Path Notation

How do we accurately simulate all light interactions between objects?

  • Diffuse to Diffuse

  • Specular to Diffuse

  • Diffuse to Specular

  • Specular to Specular

  • D - diffuse reflection or transmission

  • G - glossy reflection or transmission

  • S - specular reflection or refraction

Which are handled by ray tracing? Which by radiosity?