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Path Notation
How do we accurately simulate
all
light interactions between objects?
Diffuse to Diffuse
Specular to Diffuse
Diffuse to Specular
Specular to Specular
D - diffuse reflection or transmission
G - glossy reflection or transmission
S - specular reflection or refraction
Which are handled by ray tracing? Which by radiosity?
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VRarchitect
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ANU lectures
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Computer Graphics
:
Global Illumination
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Prev. : 4 / 49 : Z-Buffer Algorithm
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Next : 6 / 49 : Path Notation (2)
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