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Using texture mip-map modes
Mip-mapping is an anti-aliasing technique that uses different texture versions (levels) at different distances from the user
You can have any number of levels
Level 0 is the base image used when the user is close
Mip-maps can be computed automatically from a base image:
Use a mip-mapping mode of BASE_LEVEL
Or you can specify each image level explicitly:
Use a mip-mapping mode of MULTI_LEVEL_MIPMAP
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Texture Mapping in J3D
>
[
Contact
]
[
Links
]
[
Prev. : 21 / 25 : Texture modes Typical Use Document
]
[
Up
]
[
Next : 23 / 25 : Using texture minification filters
]