Texture Mapping : Java3D



Appearance content

Using texture appearance attributes

Texture class hierarchy

Texture2D example code

Preparing for texture mapping

Texture coordinates

Using a texture coordinate system

Specifying texture coordinates

Texture coordinates example code

Texture coordinates Second example code

Transforming texture coordinates

Texture rotation example code

Texture Generation Format

Using texture boundary modes

Controlling the appearance of textures

Combining texture and shape colors

Using texture modes

Texture modes Typical Use

Using texture mip-map modes

Using texture minification filters

Using texture magnification filters

Texture class methods