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Texture class hierarchy
Texture is the base class for two node components that select the image to use
Texture2D: a standard 2D image
Texture3D: a 3D volume of images
Methods on Texture and Texture2D select the image, and turn texture mapping on and off
Method
Texture( )
Texture2D( )
void setImage( int level, ImageComponent2D image )
void setEnable( boolean onOff )
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Texture Mapping in J3D
>
[
Contact
]
[
Links
]
[
Prev. : 5 / 25 : Using texture appearance attributes
]
[
Up
]
[
Next : 12 / 25 : Texture2D example code
]