Case study : DIS Protocol and PDU

The DIS (Distributed Interactive Simulation ) network software architecture is a direct descendent from SIMNET but has packets that are more general than SIMNET’s.

DIS has the same three basic components

Each Event is a packet sent over the network called a Protocol Data Unit : PDU

The form of a PDU is standardised :

144 bytes in length and contains the information necessary to manage entity state for the various players.

Identification of the player, player's location, orientation, velocity acceleration, any articulation information for the player, any dynamic information about the player that need to be communicate.

Other hypothesis : Graphics performance - 30 frames per second.

Thanks to predictive modelling algorithms, there is no need to systematically send a PDU every frames