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Communication Architectures
Introduction
Two Players on a LAN (Local Area Network)
Latency
Case study : DIS Protocol and PDU
NPSNET-IV Performance with DIS
Some network parameters
Ethernet Bandwidth
V90. Modem
Players supportable in a DIS-like networked virtual environment
Multi-Player Client Server - Logical Architecture
Multi-Player Client Server - Physical Architecture. On a LAN
Multi-Player Client Server - Physical Architecture - Phone Lines
Multi-Player Client Server with Multiple Servers
Peer-to-Peer
Peer-to-Peer on a Lan
Peer to Peer Multicast
VE Software Scalability Statement
AOIM (Aera Of Interest Management)
Simnet Case Study : Michael Zyda team
Blizzard : World of WarCraft (WoW) : FAQ
Blizzard : Battle.net
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VRarchitect
<
ANU lectures
:
Internetworked Virtual Reality
:
Networked Virtual Environment 1
>
[
Contact
]
[
Links
]
[
Prev. : 1 / 34 : Introduction to Virtual Reality
]
[
Up
]
[
Next : 1 / 40 : Managing Dynamic Shared State
]