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Latency
100 milliseconds ... typical VR feedback loop
200 milliseconds
Or what?
How long before we cant control or react to the other players across the net? This the THE BIG DEAL, IN FACT THE WHOLE DEAL with Net-VEs.
For Online Game addicts, only one question : "What is your ping ?"
speed of light delays (~ 10 ms of delay per time zone)
light trough fibber : 200kkm/s, 44835km/24 = 1868km => 9,34ms
delays from the computers themselves
software (OS) and network Hardware
delays from the network : the routers (gateway) work
ethernet to the LAN : 10 ms
modem on phone system : 100 ms
transcontinental transfers + 60-150 ms
intercontinentals latencies + 250-500 ms
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VRarchitect
<
ANU lectures
:
Internetworked Virtual Reality
:
Networked Virtual Environment 1
>
[
Contact
]
[
Links
]
[
Prev. : 3 / 26 : Two Players on a LAN (Local Area Network)
]
[
Up
]
[
Next : 5 / 26 : Case study : DIS Protocol and PDU
]