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Multi-Player Client Server with Multiple Servers
Or this, if we are using a multi-player video game service company ...
Need High bandwidth between each server (100 Mbps LAN ... )
Well adjusted to Spatial partitioning of the Virtual Environment
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VRarchitect
<
ANU lectures
:
Internetworked Virtual Reality
:
Networked Virtual Environment 1
>
[
Contact
]
[
Links
]
[
Prev. : 13 / 26 : Multi-Player Client Server - Physical Architecture - Phone Lines
]
[
Up
]
[
Next : 15 / 26 : Peer-to-Peer
]