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Multi-Player Client Server - Physical Architecture - Phone Lines
This physical architecture matches the logical one
Usually the one use for Internet games
Kali, Ten, MPlayer
between 32 to 128 players
Higher latency... to let the server compress and merge packets
Game servers need to provide accounting
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VRarchitect
<
ANU lectures
:
Internetworked Virtual Reality
:
Networked Virtual Environment 1
>
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Contact
]
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[
Prev. : 12 / 26 : Multi-Player Client Server - Physical Arch. on a LAN
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Next : 14 / 26 : Multi-Player Client Server with Multiple Servers
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