Players supportable in a DIS-like networked virtual environment

versus various available network technologies.

Assumptions

1. Infinite compute cycles at each node.

 

 

 

 

2. Infinite graphics cycles at each node.

 

 

 

 

3. Network interface with infinite cycles.

 

 

 

 

 

 

 

Bytes

Bits

 

 

Packet size for DIS-like VEs =

 

144

1152

 

 

Packet size for Game-like VEs =

32

256

 

 

 

 

 

Just moving

Mayhem

 

 

Articulated humans (PDUs/second) =

30

33

Mayhem used for Min. Players

Aircraft (PDUs/second) =

 

12

15

Not used but here for completeness.

Ground vehicles (PDUs/second) =

5

8

Mayhem used for Max. Players

Technology

Min. Speed

Max. Speed

Min. Players

Max. Players

Min. Players

Max. Players

 

bps

bps

DIS-like

DIS-like

Game-like

Game-like

V.90 Modem

28,800

56,000

1

6

7

27

 

 

 

 

 

 

 

DSL

384,000

1,500,000

39

163

178

732

 

 

 

 

 

 

 

T-1

1,500,000

1,500,000

39

163

178

732

 

 

 

 

 

 

 

Cable Modems

2,000,000

10,000,000

263

1085

1184

4883

 

 

 

 

 

 

 

10BT

7,000,000

10,000,000

263

1085

1184

4883

 

 

 

 

 

 

 

100BT

70,000,000

100,000,000

2630

10851

11837

48828