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Multi-Player Client Server - Logical Architecture
Servers are bottlenecks!
But useful for compression & admin tasks
reduce message traffic to individual players by not sending packets
compress multi packets into a single message
convert bursty packet reception into smoother paket rates
administrative task such as accounting
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VRarchitect
<
ANU lectures
:
Internetworked Virtual Reality
:
Networked Virtual Environment 1
>
[
Contact
]
[
Links
]
[
Prev. : 10 / 26 : How many players can we support with a DIS-like architecture?
]
[
Up
]
[
Next : 12 / 26 : Multi-Player Client Server - Physical Arch. on a LAN
]