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Illumination and Shading
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Directory Table of Content : (32 slides)
Illumination and Shading
Slide 1 :
Illumination and Shading
Slide 2 :
Illumination and Shading
Slide 3 :
Illumination Models
Slide 4 :
Two Components of Illumination
Slide 5 :
Ambient Light Source
Slide 6 :
Directional Light Sources
Slide 7 :
Point Light Sources
Slide 8 :
Other Light Sources
Slide 9 :
Ideal Diffuse Reflection
Slide 10 :
Lambert's Cosine Law
Slide 11 :
Computing Diffuse Reflection
Slide 12 :
Diffuse Lighting Examples
Slide 13 :
Specular Reflection
Slide 14 :
Snell's Law
Slide 15 :
Non-ideal Reflectors
Slide 16 :
Phong Illumination
Slide 17 :
Effect of nshiny
Slide 18 :
Computing Phong Illumination
Slide 19 :
Blinn & Torrance Variation
Slide 20 :
Phong Examples
Slide 21 :
Summary of 3 Illumination Models
Slide 22 :
Putting it all together
Slide 23 :
What else about illumination ?
Slide 24 :
Where do we Illuminate ?
Slide 25 :
Flat Shading
Slide 26 :
Facet Shading
Slide 27 :
Vertex Normals
Slide 28 :
Triangle Normals
Slide 29 :
Normals of Nonplanar Surfaces
Slide 30 :
Gouraud Shading
Slide 31 :
Phong Shading
Slide 32 :
Summary of 3 Shading Models
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VRarchitect
<
ANU lectures
:
Computer Graphics
:
Illumination and Shading
>
[
Contact
]
[
Links
]