"What is essential is invisible to the eye" - Antoine de Saint-Exupery
COMP6461 / COMP4610 ... part of the Graduate Diploma GDipIT(eSci) / 6701 and Masters MInfTech (eSci) / 7701- Lecturer : Pascal Vuylsteker
Weekly each Wednesday commencing 23/7/03 and concluding 22/10/02 in N101 (Bld 108) at lunch time (from 12 to 2)
Assumed Knowledge | ||
Books |
Lecture | When | First Subject | Second Subject | Practice : Readings / Exercise | |
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1 | 23/07 | Lecture presentation | Uses of computer graphics | Readings :
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2 | 30/07 |
Readings : Lab : exercise 2 and solution |
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3 | 6/08 |
Assignment 1 : Tell me where I am ! Due 09/09/03 |
Transformation 3D |
Readings : Chapter 5 : Two Dimensional Geometric Transformations of the book "Computer Graphics" (Hearn & Baker) : p 183 to 213 and Appendix A-1 to A-4 : Mathematics for Computer Graphics : p 600 to 614 Lab : exercise 3 and just
some Tips |
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4 | 13/08 |
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Readings : Chapter 11 : "Three-Dimensional Geometric and Modeling
Transformations" of the book "Computer Graphics" (Hearn
& Baker) : p 407 to 430 Lab : exercise 4 and solution |
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5 | 20/08 |
Tiwi, The Wedge, What is it, what is it for, and how to use it ? (powerpoint document !) |
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Readings : Chapter 2: "Overview of Graphics Systems" of the book "Computer Graphics" (Hearn & Baker) : p 35 to 81 CG leaflet : "HMDs, Caves & Chamelon : A Human Centric Analysis of Interaction in Virtual Space" Lab : exercise 5 and solution |
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6 | 27/08 |
Readings : Chapter 15: "Colour Models and Colour Applications" of the book "Computer Graphics" (Hearn & Baker) : p 564 to 582 Lab : exercise 6 and solution |
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7 | 3/09 |
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Readings : Chpt 11 of Hearn and Baker "Computer Graphics" (p407 to p430) : 3D transforms The Mathematics of the 3D Rotation Matrix by Diana Gruber : http://www.makegames.com/3drotation/ Lab : exercise 7 and solution |
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8 | 10/09 |
Physically Based Illumination, Ray Tracing and Radiosity 3D ball Animation model |
Readings : Lab : exercise 8 and solution |
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9 | 17/09 |
Readings : Chpt 14of Hearn and Baker "Computer Graphics" (p494 to 563) : Illumination models and texture Lab : exercise 9 and solution |
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10 | 8/10 | Quaternion |
Readings : Lab : exercise 10 and solution |
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11 | 15/10 | Surface Modeling | Assignment due : 17th of October Chpt 3-7 of Hearn and Baker "Computer Graphics" (p110-113) : Spline Chpt 10 of Hearn and Baker "Computer Graphics" (p304-400) : Surface Modeling
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12 | 22/10 | Last year
Exam Student Projects ANUSET Form |
Readings : CG leaflet : "The Graphics pipeline : Geometric operations"CG leaflet : "ExtremeTech 3D Pipeline Tutorial"
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13 | 29/03 |
Assignment 2 presentation | 10+5 min / group | ||
14 | 6/11 | Theoretical Exam : 9h15 to 12h30 Thursday, 6 November 2003 |
9h15 - 9h30 : Reading |
Thursday, 6 November 2003 |
If you are reading this text, it means that you are note using a CSS compatible web browser. You should try to have a look at this web site with a more recent browser or you could not like the way this lecture text is shown...
"What is essential is invisible to the eye" - Antoine de Saint-Exupery
part of the eScience diploma (Course Code: < 6701>)
Lecture | When | First Subject | Second Subject | Practice | |
---|---|---|---|---|---|
1 | 18/06 | Lecture presentation | Uses of computer graphics |
Readings : Introduction
to Java p1-70 |
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2 | 25/06 | Displays | Intro to Java 2D |
Reading : A Human-Centric
Analysis of Interaction in Virtual Space |
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3 | 1/07 | Wedge Demo, CG main API | 3D coordinates | Exercise 2 | |
4 | 8/07 | Colors | Java 2D Primitives | Reading : Mathematics Fundamentals of CG First assignment |
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5 | 15/07 | Line-Drawing Algorithms | Exercise 3-4 : jigsaw puzzle | ||
6 | 22/07 | Spline | Intro to Java 3D | Exercise 5 : LookUp table and operation on | |
7 | 29/07 | Illumination and Shading | Exercise 6 : First Java3D World | ||
8 | 5/9 | Transformation 3D | Transformation Java 3D |
Reading : The graphics pipeline Exercise 7 : Move the ViewPoint all around the center of the world |
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9 | 12/9 | Behaviour | Interpolator |
Assignment 2 (due 16/10) Exercise 8 : Implement different metaphor |
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10 | 3/10 | Texture | Texture in J3D | Exercice 9 Picking | |
11 | 10/10 | Global Illumination Models | Physically Based Illumination, Ray Tracing and Radiosity | ||
12 | 17/10 | Revisal | Readings : 3 documents
on ExtremeTech Web site : 3D Pipeline Tutorial in 3 parts (in 3D GRAPHICS, GAMING & AUDIO). I have some hardcopy available in my office. |
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13 | 24/10 | Assignment 2 presentation | 10+5 mn / group | ||
14/11 | Theoretical Exam : 9h30 |
9h30 - 9h45 : Reading |
If you are reading this text, it means that you are note using a CSS compatible web browser. You should try to have a look at this web site with a more recent browser or you could not like the way this lecture text is shown...
"What is essential is invisible to the eye" - Antoine de Saint-Exupery
COMP6461 / COMP4610 ... part of the Graduate Diploma (Course Code 6701) - Lecturer : Pascal Vuylsteker
Weekly each Wednesday commencing 24/7/02 and concluding 23/10/02 in N101 at lunch time (from 12 to 2)
For your information only, you may want to have a look at last year (2001) program (most of the stuff should remain the same, but there should be some modifications too)
Lecture | When | First Subject | Second Subject | Practice : Readings / Exercise | |
---|---|---|---|---|---|
1 | 24/07 | Lecture presentation | Uses of computer graphics | Readings :
|
|
2 | 31/07 |
|
Readings : Lab : exercise 2 and solution |
||
3 | 7/08 | Transformation 3D |
Readings : Chapter 5 : Two Dimensional Geometric Transformations of the book "Computer Graphics" (Hearn & Baker) : p 183 to 213 and Appendix A-1 to A-4 : Mathematics for Computer Graphics : p 600 to 614 Lab : exercise 3 and just
some Tips |
||
4 | 14/08 |
Readings : Chapter 11 : "Three-Dimensional Geometric and Modeling
Transformations" of the book "Computer Graphics" (Hearn
& Baker) : p 407 to 430 Lab : exercise 4 and solution |
|||
5 | 21/08 |
Tiwi, The Wedge, What is it, what is it for, and how to use it ? (powerpoint document !) |
|
Readings : Chapter 2: "Overview of Graphics Systems" of
the book "Computer Graphics" (Hearn & Baker) : p 35 to 81 Lab : exercise 5 and solution |
print1 |
6 | 28/08 | Readings : CG leaflet : "HMDs, Caves & Chamelon : A Human Centric Analysis of Interaction in Virtual Space" Lab : exercise 6 and solution |
|||
7 | 4/09 | Readings : Chpt 11 of Hearn and Baker "Computer Graphics" (p407 to p430) The Mathematics of the 3D Rotation Matrix by Diana Gruber : http://www.makegames.com/3drotation/ Lab : exercise 7 and solution NB ! : The first Assignment is due the 10/09 ! |
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8 | 11/09 |
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Case study, 3D ball Animation model |
Readings : Lab : exercise 8 and solution |
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9 | 18/09 | Readings : Chpt 14-8 and 14-9 of Hearn and Baker "Computer Graphics"
(p552 to 563) Lab : exercise 9 and solution |
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10 | 9/10 | Physically Based Illumination, Ray Tracing and Radiosity | Readings : Lab : exercise 10 and solution |
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11 | 16/10 | Surface Modeling | Assignment due : 18th of October | ||
12 | 23/10 | Last year Exam Student Projects ANUSET Form |
Readings : CG leaflet : "The Graphics pipeline : Geometric operations"CG leaflet : "ExtremeTech 3D Pipeline Tutorial"
|
||
13 | 30-31/10 | Assignment 2 presentation | 10+5 min / group | ||
14 | 11/11/02 | Theoretical Exam : 9h15 to 12h30 |
9h15 - 9h30 : Reading |
Venue : MH = Melville Hall, the 400 seat hall, Bld 12 on the usual ANU Map |
If you are reading this text, it means that you are note using a CSS compatible web browser. You should try to have a look at this web site with a more recent browser or you could not like the way this lecture text is shown...
exercise 1 and solution
The Span of Computer GraphicsI forgot One big Movie : ... |
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And a little One : Gerry's GameAnother GUI not to forget : SGI IRIX® Interactive DesktopFor those who want all the slides on one page ... see the bottom of the page TOC - Print linksMy name : Pascal VuylstekerStudent list (up to date ?)http://escience.anu.edu.au/lecture/cg/lectureIntroduction/students.en.html |
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The issue was that there are sometime more than one version
of Java on the machine and that the default one is not always the good one.
It should have been fixed, but if you want to be sure, type java -version ...
and if you have still some trouble, just append <to be edited> before
any of your java command (this is where Java 1.4 is installed)
In 3 dimensions, a basis B for a coordinate system given by the 3D vectors V1, V2, V3 posses a propriety called handedness.
Right handed basis <=> Right hand rules <=> (V1 x V2) . V3 > 0
In 3 dimensions, a basis B for a coordinate system given by the 3D vectors V1, V2, V3 posses a propriety called handedness.
Right handed basis <=> Right hand rules <=> (V1 x V2) . V3 > 0
You should receive a mail acknowledgement within one or two days
The process of testing it should not introduce any type of overhead ...
6/11 |
Theoretical Exam : 9h15 to 12h30Thursday, 6 November 2003 |
9h15 - 9h30 : Reading |
Thursday, 6 November 2003 |
ka (ambiant), ks (specular), kd (diffuse)... between 0 and 1
15 mn presentation of each projects : the 29 and 30 of October
Enquiries: 6125 4144
This lecture is free and open to the public. No bookings necessary.
http://info.anu.edu.au/mac/Events/Toyota_Public_Lectures/Index.asp#Superfractuals
TodaySplineSurface Modeling |
Readings :Chpt 3-7 of Hearn and Baker "Computer Graphics" (p110-113) : SplineChpt 10 of Hearn and Baker "Computer Graphics" (p304-400) : Surface Modeling |
Information Evenings AIE (Academie of Interactive Entertainment)
Thursday 13 Nov 2003 from 6pm
Do you want a career in 3D Animation within the Computer Game or Film Industries? Have your questions answered by Animation Professionals & Industry Specialists. Take advantage of these free information sessions, and pave your way to an exciting career in 3D Animation! Register now - no matter what your age. Refreshments supplied.